using System;
using Tao.FreeGlut;
using Tao.OpenGl;
using MoveModel;
using System.Threading;



namespace MoveView
{
	class MainClass
	{
		
		public static void Main (string[] args)
		{
            Move move = new Move();

            int stereo = 0;
            bool fullscreen = true;
            stereo = args.Length > 0 ? int.Parse(args[0]) : 0;
            fullscreen = args.Length < 2 || int.Parse(args[1]) == 1;

            StereoRender renderEngine = new StereoRender(stereo, fullscreen, 1920, 1080, move);
		}
	}
}
